micro1Coding & software eval
Game Developer
up to $70/hr
About this role, in micro1's words
micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.
What you'll do
Scope of Work
- Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
- Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
- Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
Show all 7 itemsHide the other 4 in Scope of Work
- Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
- Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
- Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
- Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Candidate background
Preferred Qualifications
- Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
Show all 7 itemsHide the other 4 in Preferred Qualifications
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Quoted from selected sections of micro1's posting. The full posting may state other conditions. Read the full posting
A closer look
More context, when you need it.
Full job descriptionThe original posting, in micro1's words
Posted by micro1, reproduced here so you can judge the role before clicking. Original posting ↗
Role Title: Game Developer
Role Type: Contractor
Location: Remote
micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.
Scope of Work
• Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
• Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
• Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
• Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
• Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
• Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
• Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
• Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
• A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
• Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
• Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
• Proven ability to identify and resolve gameplay issues through iterative playtesting.
• Strong written communication skills for drafting precise task instructions and acceptance criteria.
• Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
Working with micro1Pay, getting started and work, from micro1's own pages
What the platform publishes in general. These are not extra terms confirmed for this particular role.
- Getting paid
- Paid in US dollars twice a month through Deel, usually landing around the 5th and the 20th. Nothing is paid until Deel's identity check is done. library.micro1.ai/working/faqs, library.micro1.ai/working/payroll-policy
- Before your first paid task
- An AI interview with micro1's recruiter Zara, then your profile, ID verification, a KarmaCheck background check and the Deel contract. Some pipelines add a quiz or test task. micro1.ai/experts, micro1.ai/ai-interview-guide, library.micro1.ai/getting-started/next-steps-after-certif..., library.micro1.ai/working/faqs, library.micro1.ai/working/what-to-expect
- How much work
- Certification makes you eligible but does not guarantee placement. micro1's FAQ puts the usual commitment at about 15 to 20 hours a week, depending on the client. micro1.ai/experts, library.micro1.ai/working/faqs
- Contract
- Independent contractor, with the contract issued through Deel. library.micro1.ai/policies/understanding-your-expert-agre..., library.micro1.ai/working/deel
Read on the pages linked above on 23 Sep 2026. Platforms change these terms, so check the linked page before you rely on one.
Alex's experience on micro1A personal account, not a promise about your project
Alexruns this site and has worked on micro1 himself. Written 31 Aug 2026.
- Every interview I took used an AI interviewer, and some included a timed business exercise of around 25 minutes.
- On later applications, interview reuse on micro1 was often partial, and I still answered questions about one to three additional skills.
- I entered a requested rate for the job. One listing showed about $180 an hour. I requested about $160 and received the rate I entered. Those amounts are approximate, and this describes my application, not proof that a lower request caused acceptance.
- Onboarding and setup came to about 2 hours, with clear materials. Of the three platforms I worked on, it was the easiest transition into work. That is an estimate from my projects, not a platform average.
- On my micro1 project, Hubstaff showed time and mouse or keyboard activity, not screenshots, app names or website history. That describes what I saw, not every possible setup.
- I was paid for hours logged, once every 14 days, and I have not experienced late or incorrect payments. That was my arrangement.
One person's applications, not a promise about yours.
What happens after you apply, first-handHow does the pay compare?Across Coding & software eval roles, not this role alone
From our own daily reads of every open listing on the platforms we follow, not from micro1's posting. How we count.
Pay across the field: Coding & software eval
Across 391 roles in this field with a stated hourly rate in US dollars, on 14 platforms, the middle half pays $65 to $120 an hour at the top of the range, and the median is $95. This role's top rate, $70, is in the middle half. Of the 139 distinct rates we count, 38 are lower and 97 are higher.
| Platform | Roles | Top of range, per hour |
|---|---|---|
| Alignerr | 137 | $50 to $400 · median $100 |
| micro1 (this platform) | 43 | $60 to $350 · median $120 |
| Handshake AI | 43 | $47 to $125 · median $80 |
| Meridial (Invisible) | 34 | $22 to $150 · median $60 |
| Mercor | 33 | $60 to $200 · median $105 |
Sources and listing historyWhere this information comes from
This listing's history
- First seen here on 8 Oct 2026, and still on micro1's list when we last read it on 13 Oct 2026.
- The listed pay has not changed since then.
- Posted by micro1
- First seen by AIPayList
- Last seen live
- Listing ID
- 190225df-d67a-402d-bd7f-d9c7c40bb693
Pay as the source states it: “micro1 job record, ideal_hourly_rate: $25–$70/hr”.
Platforms sometimes change a rate after posting. Every listing here is re-read at least once a day and corrected when its source moves, so a difference you see on the platform is usually a change made since the last read. How freshness works.
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